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Teaching interpolation

2025-03-01

I've known for a while that the video game development (official) course I've been teaching for the last four years won't have a new edition, but it's been a great opportunity to think about how to teach fundamental concepts to students from different backgrounds in a way as engaging as possible.

For example, to learn about Bézier curves and other types of interpolations, I invited the students to create their own trajectory system and produce some short cinematics with it. This video shows one of the possible solutions.

 

 

I took inspiration from the short cinematics of the video game Starwing (Nintendo, 1993).

 

 

 

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