Teaching interpolation
2025-03-01
I've known for a while that the video game development (official) course I've been teaching for the last four years won't have a new edition, but it's been a great opportunity to think about how to teach fundamental concepts to students from different backgrounds in a way as engaging as possible.
For example, to learn about Bézier curves and other types of interpolations, I invited the students to create their own trajectory system and produce some short cinematics with it. This video shows one of the possible solutions.
I took inspiration from the short cinematics of the video game Starwing (Nintendo, 1993).