The Canyon Assault
It's time to start.
💡Coming soon to Oculus Quest 2 and 3.
The team
Genís García
3D Artist
Sergi Monzó
Programmer
Chema Solís
Game Design
Our beloved
♥️supporters♥️
Development blog (spanish)
60. Plane lights
59. Platforms
58. Lighting caves
57. Sound design (part 2)
56. Columns destruction
55. Sound design (part 1)
54. Light direction (short)
53. Bugs movement (short)
52. Effects
51. Lava effect
50. Flyby
49. Final materials and lighting
48. Menu functional
47. Menu to game
46. Menu operative
45. Menu integrated
44. Menu system and logo
43. Bugs minigame
42. Persevere uphill (short)
41. Plane minigame (short)
40. Bug animation
39. Plane overlay
38. Walkthrough
37. Stills (short)
36. Crane model replacing
35. Rivers dams and clouds
34. Weapons
33. Water material
32. Water material (short)
31. Plane path (short)
30. Attitude control
29. Flaps
28. Helix
27. Plane menu
26. Chair (part 2)
25. Chair (part 1)
24. Bodytracker (part 2)
23. Interaction (short)
22. Interactive objects
21. Bodytracker (part 1)
20. Volcanos (short)
19. Flight test
18. Early flyby
17. Crane test
16. Character navigation (short)
15. Scripting
14. Tracking system
13. Character navigation
12. Props
11. Gameplay test
10. UV unwrap
9. Crane
8. Railways
7. Water effect
6. Refraction (short)
5. Lightmap and water
4. Colliders
3. Collider test (short)
2. Boss animations (short)
1. Body tracker test