Designing an android's head (II)

2026-08-27

Before starting the texturing of the model, I reviewed again the design for the head of our co-protagonist. Suddenly I realized all those lines made the character look "reptilian", so I went for a softer, more relatable appearance. This is also because according to the script, this robot is a positive, good-natured character.

(The "reptilian" version)

(The "kinder" version)

I think the eyes require special attention. The 3D model that we already have doesn't match 100% the design for this part of the face. In particular, I find it difficult to find a place for the whiter areas. Finally the solution I found was to change the order from black-orange-white to black-white orange, as you can see in this picture, that is the reference that the 3D artist will use. Notice some dirt has been added too.

(The final reference for texturing)

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